What do I offer?
I have been a part of every step of the animation pipeline. I’ve made rigs and tools, animated game and feature animation characters, lead multiple teams, worked with the writers to develop characters, and directed and acted in mocap shoots.
I have a thorough knowledge of how to take an idea and turn it into an on-screen experience.
Past projects
- Mortal Kombat 1 – Advanced Animator
- Mortal Kombat 11 – Senior Animator
- Injustice 2 – Senior Animator
- NBA 2K17 – Lead Animator (Developer support – Facial animation)
- Mafia III – Lead Animator/Technical Animator (Developer support – AI animation)
- XCOM 2 – Lead Animator/Technical Animator (Developer support – Cinematics)
- Borderlands: The Pre-Sequel – Claptastic Voyage Trailer – Lead Animator/Technical Animator (Marketing trailer)
- Evolve – Senior Technical Animator (Developer support – Technical animation)
- The Bureau: XCOM Declassified – Lead Animator
- BioShock 2 – Lead Animator
- Indiana Jones and the Staff of Kings (Unreleased X360/PS3) – Senior Animator
- The Ant Bully – Character Animator
- The Jimmy Timmy Power Hour 3: The Jerkinators! – Character Animator
- The Jimmy Timmy Power Hour 2: When Nerds Collide – Character Animator